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Comprar Character y agregarlos a tu lista.

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1 Comprar Character y agregarlos a tu lista. el Dom Feb 09, 2014 1:44 pm


Se trata de un MOD el cual te permite por medio de un talkaction comprar characters de forma segura y agregarlos a tu propia lista de chars. Tambien puedes vender characters libremente y todo dentro del juego



Código:
<?xml version="1.0" encoding="UTF-8"?>  
<mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes">
------------------------------------------------------------------------------------
<config name="market"><![CDATA[
price = 27112
owner = 27113
level = 30 -- Level mínimo que o character deve ter para ser vendido
min_price = 100 -- Preço mínimo de um character
max_price = 1000000 -- Preço máximo de um character
 
function doTransferCharacter(cid, accId)
        return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end
 
function doOfflinePlayerAddMoney(guid, money)
        return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end
 
function setOfflinePlayerStorageValue(name, key, value)
        local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
        if result:getID() == -1 then
                return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
        else
                result:free()
                return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
        end
end
 
function getOfflinePlayerStorageValue(name, key)
        local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
        if result:getID() == -1 then
                return nil
        end
        ret = result:getDataInt("value")
        result:free()
        return ret
end
 
function getOfflinePlayerValue(name, value)
        local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
        ret = result:getDataInt(value)
        result:free()
        return ret
end
 
function isCharacterForSale(name)
        if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
        return false
        else
        return true
        end
end
]]></config>
------------------------------------------------------------------------------------
<talkaction words="!character" event="buffer"><![CDATA[
domodlib('market')
        local t = string.explode(param, ",")
      
       if t[1] == "sell" then
                if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
                elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
                elseif isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
                elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
                elseif getPlayerByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
                elseif getOfflinePlayerValue(t[2], "level") < level then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
                elseif tonumber(t[3]) < min_price then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
                elseif tonumber(t[3]) > max_price then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
                end
      
                       setOfflinePlayerStorageValue(t[2], price, t[3])
                        setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.')
        elseif t[1] == "buy" then
                if not t[2] then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
                elseif not playerExists(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
                elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
                elseif not isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
                elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true
                end
                      
               if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
                        doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
                        setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
                else
                        doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
                        doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
                end
                        doTransferCharacter(t[2], getPlayerAccountId(cid))
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
                        setOfflinePlayerStorageValue(t[2], owner, -1)
                        setOfflinePlayerStorageValue(t[2], price, -1) return true
        elseif t[1] == "remove" then
                if not t[2] then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
                elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
                elseif not isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
                end
              
                       setOfflinePlayerStorageValue(t[2], price, -1)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true
        elseif t[1] == "list" then
                local result = db.getResult("SELECT `name` FROM `players`")
                if result:getID() == -1 then
                        return true
                end
                local msg = "Characters for Sale:\n\n"
                while true do
                        local name = result:getDataString("name")
                        if isCharacterForSale(name) then
                        local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
                                msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"
                        end
                        if not result:next() then
                                break
                        end
                end
                        doPlayerPopupFYI(cid, msg) return true
        elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true
        end
return true
]]></talkaction>
------------------------------------------------------------------------------------
<event type="login" name="MarketLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('market')
        if getPlayerStorageValue(cid, price) > 0 then return false
        elseif getPlayerStorageValue(cid, 41792) ~= -1 then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.")
                setPlayerStorageValue(cid, 41792, -1)
        end
return true
end
]]></event>
</mod>


Algunas fotos








Cómo se configura?


level = 30 -- Level mínimo que character debe tener para ser vendido
min_price = 100 --Precio minimo que debe tener el character para ofrecerlo en venta
max_price = 1000000 -- Precio maximo para pedir por un character


Comandos


!character buy,nome -- Compra un character
!character sell,nome,preço -- Vende un character
!character remove,nome -- Remover un character de la lista de oferta en caso de que te arrepientas de venderlo
!character list -- Ver la lista de characters disponibles para comprar


Creditos

LuckOake -- Por el Sistema
Oneshot -- por ayudar con algunas funciones
Demonbholder -- por ayudar con algunas funciones

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